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Kill your targets – the easier way to do things – and you'll end up with less "moolah" than if you capture. Each bounty works out as a level, with the general setup being to take on a few dozen henchmen – killing or capturing them as you see fit – and facing off against the bounty target itself in a boss fight, again allowing you to kill or capture the final foe.
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Stranger's Wrath sees players tackling a series of bounty hunts.
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Players are free to switch between perspectives at any time, and while you can't approach every situation in a single perspective – there are times you simply have to use one or the other – it's surprisingly open to individualistic approaches.īut what are you doing with said individualistic approaches? Fair question. Playing it again seven years later, it's still just as unique. How's it hold up? The game itself was, back in the day, a unique hybrid of third-person platform-adventuring and first-person shooting (with elements of stealth, naturally). Yes, a save function has always been present on the console and computer versions, but the speed at which you can pick up the Vita, wake the console up and carry on with the campaign really does make Stranger's Wrath feel like a different game – it's far more suited to the world of handheld gaming than I might have initially thought. Judicious use of the function manages to change the entire make-up of the game, allowing you to play through individual, small skirmishes whenever you feel like it. Oddly (ho ho!), one of the greatest things the Vita brings to Stranger's Wrath isn't even a specific Just Add Water extra: it's the handheld's built-in sleep feature. Double-tapping the screen to switch between first and third-person viewpoints makes total sense and becomes second nature within minutes, for example, but the unique features don't go much further than that. When it comes to the other touchscreen features, they're sensible and functional – albeit not exactly a revelation. This oversensitive input, while certainly annoying, isn't enough to make the Vita-specific control set a total bust. The idea works well on paper, but in actual use it tends to be a Random Punch Generator, making Stranger swing wildly any time you slightly adjust the grip on your console.


By no means has Stranger's Wrath been broken, but there is an irritating issue present with the use of the Vita's rear touchpad, which acts as a punch button while in first-person perspective. One issue with throwing in obligatory touch-based functions is that things can go wrong. There's also remastered sound, which is generally good quality (there's a muffled voice here and there) and of course there's what you would expect in the shape of touchscreen controls to cater to Stranger's arrival on Vita. It's good to know we'll be seeing new games from the Oddworld universe for this very reason. There's the strange glitch here and there, like the flickering colors of the skyline, but most of the time it's a great looking affair – thanks in no small part to its timeless, imaginative and inventive character design.
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Even so, the original Stranger's Wrath assets have been remade specially for a 720p output and they do still look fantastic at times, with lush scenery and enough spit and polish to keep everything looking fresh. %Gallery-157582% What's new this time around? The HD tag is something of a misnomer, with the Vita's screen incapable of the requisite resolution to be classed as HD. In other words, perfect fodder for an inexpensive re-release and hopefully enough to guarantee greater sales thanks to the power of seven years' word-of-mouth. It told the story of the eponymous Stranger – a nameless enigma making his way around an old west-styled world, trying to save enough 'moolah' to buy a life-saving operation – and with a twist that nearly made the forums of 2005 explode. Stranger's Wrath itself was one of the most-loved of Lorne Lanning and co's creations, though the sales figures behind the original left the game residing firmly in 'cult classic' status.

Now Stranger's Wrath HD has been converted to PlayStation Vita and released via PSN, again with a few changes and additions to the formula – this time to suit the portable, touch-enabled console it's being housed on.
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Developer Just Add Water took on the mantle of Oddworld Inhabitant's most celebrated title, bringing out a base-level update for PC in 2010 and a fully touched up HD version on PS3 (and, again, PC) in 2011.

Oddworld: Stranger's Wrath has seen two re-releases since its original 2005 Xbox debut.
